YOU HAVE lIFTED MY GHOST CURSE! NOW CHOOSE A GHOSTLY REWARD! tells the ghost to COOL IT! Charged Cool it !!! The Ghost curses with the Curse of Cool It! The ghost keeps waving its tongue around. The Ghost is VERY SPOOKY to ! It vanishes! The Ghost chomps down on with its ghost teeth! The paranormal pain toughens him/her up! is hurt, but the blast infuses him/her with mysterious GHOST ENERGY! The Ghost emits steam out of the sides of its head for a second, and then EXPLODES! The Ghost runs away! By that I mean it floats away real fast. Talking to a ghost is EXTREMELY Spooky and is sure to be a morale hit, in addition to whatever else happens. This ghost rapidly alternates between trying to scare, and being overwhelmed with shyness. WARNING: FLASHLIGHT RECOMMENDED! VERY DANGEROUS! It is dark and, no question, it's haunted. The group runs into a super spooky mansion. ![]() Additionally, there is a separate 10% chance of finding a single haunted silverware item in the kitchen. The weapon selection here is different from the Dark Mansion, consisting of: Golden Spear, Dragonslayer, Cavalry Sabre, six Pukeyballs, or a set of haunted silverware (fork, spoon and knife, as well as 3-4 food). Like a regular Dark Mansion, the Haunted Mansion will always contain a rare weapon. In addition, zombies will spawn from the floor, similar to a Siege. Interacting with a ghost for the first time unlocks the " Paranormal" cheevo. Asking about its flexing will give your character +1 to strength and -2 to morale, while asking it about sassing will cause the character to lose 1 morale.
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